Osmo: Hands-On Learning Games That Blend Physical Objects with iPad or Fire Tablet Apps
Osmo uses a special camera reflector to combine real-world objects — drawings, tiles, and cards — with interactive games on iPad or Fire tablet screens.
At a Glance
Choose the right Osmo starter kit for your child
~30sQuick Tip
Quick Tip: Check whether your tablet is compatible before purchasing. Osmo lists all compatible iPad and Fire tablet models on their website under the "Compatibility" section.
Set up the Osmo Base on your tablet
~35sWarning
The Osmo Base is designed for specific tablet sizes. Make sure you have purchased the correct base for your tablet model — an iPad base will not fit a Fire tablet and vice versa.
Download the Osmo apps
~21sPlay the first game together
~36sQuick Tip
Quick Tip: Good lighting makes a big difference with Osmo. Play near a window or under overhead lighting rather than in a dim room. If the camera is having trouble recognizing objects, try adjusting the room lighting.
Explore additional Osmo games as your child grows
~29sQuick Tip
Quick Tip: Osmo's "Coding Jam" and "Coding Awbie" games are particularly well-regarded for introducing programming concepts to children ages 5 to 12 without any prior experience.
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Osmo is a learning system for children ages 3 to 12 that combines physical game pieces with iPad or Amazon Fire tablet apps. The system uses a small reflective device called the Osmo Base, which props up the tablet and attaches a small mirror piece over the front-facing camera. This allows the tablet's camera to see what is happening on the table in front of it — drawing on paper, placing letter tiles, counting objects — and respond in real time on the screen.
The result is a genuinely unique experience that bridges the gap between screen time and hands-on play. When a child draws a fire extinguisher on paper to stop a fire on the screen, or uses physical number tiles to solve a math problem, they are engaging their hands and minds in a way that purely screen-based apps cannot replicate. Research suggests this kind of multisensory play is especially beneficial for early learners.
Osmo sells starter kits organized by age and subject. The "Genius Starter Kit" for ages 6 to 10 includes five games covering math, spelling, drawing, and problem-solving. The "Little Genius Starter Kit" for ages 3 to 5 focuses on early literacy and hands-on shape exploration. Each kit includes the Osmo Base, the required game pieces, and codes to download the apps.
All Osmo apps are free to download and play without an Osmo device, but the full interactive experience requires the physical hardware. Starter kits range from $65 to $130 depending on age range and the number of games included. The apps are compatible with iPad (most models from 2017 onward) and Amazon Fire tablets (7th generation and newer).
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